Space scene (view to the Earth)
You certainly remember my last tutorial (Karamendos cell). I hope you liked it, so I wrote new tutorial and I hope it can help you.
This tutorial learn you how to make Space scene (view to the Earth). It’s very simple, step by step tutorial for beginners and intermediate 3ds Max users. There is three chapter :
1. Modeling
2. Materials
3. Lighting
***Let’s begin***
*Modeling:
First at all, setup units. Go to <Customize<Units Setup> and select <Generic Units> like on pic. 1.1
pic.1.1
1. Create GeoSphere with 200 radius and 10 segment like on picture pic.1.2
pic.1.2
2. Create Plane with parameters like on pic.1.3
pic.1.3
3. Then go to <Modify> panel and from the dropdown menu select <Noise> modifer pic.1.4
pic.1.4
4. Set <Noise> parameters like on pic.1.5
pic.1.5
5. Now move plane and GeoSphere like on pic.1.6
pic.1.6
Well, now we are finished with modeling!!!
*Lighting:
1. In <Create> panel select <Light> then select <Omni> pic.1.7
pic.1.7
2. First we will create Sun. Put omni light in scene and change name into the “Sun”. Pic.1.8
pic.1.8
3. Ok, now set the basic parameters. Pic.1.9
pic.1.9
4. Go to <Atmospheres & Effects> pic.2 Click <Add> pic.2.1 and select <Lens Effects> pic.2.2
pic.2 pic.2.1 2.2
5. Select <Lens Effects>, then click <Setup> button. Pic.2.3
pic.2.3
6. Click on <Add> pic.2.4 and insert <Color Balance> and < Brightness and Contrast> pic.2.5
pic.2.4 pic.2.5
7. Now change everything to match the image below pic.2.6
pic.2.6
8. Select <Glow> and change parameters like on pic.2.7
pic.2.7
9. Click on "Scene" and change everything like on pic.2.8
pic.2.8
10. Now go to <Glow Element> in the lens effects parameters and change the settings like on pic.2.9
pic.2.9
11. Now click on options and change them all like on pic.3.0
pic.3.0
12. Select <Ray> pic.3.1
pic.3.1
13. Now options should match the glow element options, only the check box next to "Lights" should be checked. Next click on the Ray element and change the settings to this pic.3.2
pic.3.2
14. Next, select a <Color balance> effect pic.3.3
pic.3.3
15. Change the settings to these pic.3.4

16. Now select a <Brightness and contrast> effect pic.3.5
pic.3.5
17. Change the settings to these pic.3.6
pic.3.6
Finaly we created Sun. You can experiment with these settings.
18. Now, we will create second omni light. Put omni light in scene like on pic3.7 and change name into the “SunLight1”
pic.3.7
19. Set the basic parameters. We just change one parameter. In <Intensity/Color/Attenuation> menu change <Multiplier> to 1. Pic.3.8
pic.3.8
20. And now, we will create last omni light. Again put omni light in the scene like on pic.3.9 and named “SunLight2”.
pic.3.9
21. Parameters of these omni are same like “SunLight1”. Only set <Multiplier> to 1. Pic.4.0

Finally we finished Lighting part. Now we are going to create some materials.
*Materials:
1. Open Material Editor by pressing < M > on you keyboard. Select first material and call it “Space_Earth”. Set the parameters like on pic.4.1. Important thing is that the Diffuse, Abient and Specular don’t have any effects, because we create material with texture.
pic.4.1
2. Now scroll down to the <Maps> and in the diffuse slot add <Mix> map. In the first slot of <Mix> map insert “EarthMap.jpg”, and in second slot insert “CloudMap.jpg”. If you don’t have these map you can download them from
EarthMap Cloudmap See pic.4.2
pic.4.2
3. Go back to the <Maps> menu. In the <Self – Illumination> slot add <mask> pic.4.3. In the first slot (Map) add <Falloff> map with settings like on pic.4.4. , in the second slot add again <Falloff> map with setting like on pic.4.5.
pic.4.3
pic.4.4
pic.4.5
Now you can drag these material to GeoSphere.
4. Select second material and call it “DesertSand”. Set parameters like on pic.4.6. Again, important thing is that the Diffuse, Abient and Specular don’t have any effect, because we create material with texture.
pic.4.6
5. Scroll down to the <Maps> and in the diffuse slot add <Dent> map pic.4.7. In first slot add <Noise> map with settings like on pic.4.8. In second slot add <Noise> map with different settings. Pic.4.9
pic.4.7
pic.4.8
pic.4.9
6. Go back to the <Maps> menu. In the <Bump> slot add <Noise> map with parameters like on pic.5.0. In first and second Color slot add a <Noise> map with same settings pic.5.1.
pic.5.0
pic.5.1
Now drag material to the plane.
7. Ok, we created Earth, Sun, materials but didn’t create stars. It’s very simple. Select third material and call it “Stars”. Click on <Get Material> pic.5.2 and select <Stucco> map. Set parameters like on pic.5.3.
pic.5.2
pic.5.3
8. Open the environment dialog box by going to "Rendering" the environment. Click on your star material and drag it to the environment tab, set <Ambient> color to black. Pic.5.4.
pic.5.4
Finally we had finished our Space scene. Now you can render. It’s should be something like this.
Well that's it for this tutorial! I really hope that you enjoyed taking this, and please be sure to check out my new tutorials that I am writing! You can download complete scene here. Please digg our site
*** Software: 3ds max 8.0***
***Writed by Shtefcs***
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**author: Stefan Smiljkovic** |